- enovak624
- May 18
- 2 min read
Recently, I read The “science” of good design: A dangerous idea by Ben McAllister. In the article, McAllister argues that design cannot be reduced to a strict scientific formula. He critiques the idea of “scientism,” or the belief that design decisions can always be solved objectively through research. According to McAllister, people in the business world often justify creative decisions by simply saying “the research,” which immediately shuts down discussion and limits further ideation or any debate. I agree with many parts of his argument because creativity and human emotion cannot be fully measured through data alone. However, I also think he slightly underestimates the importance of research in design.
One aspect of McAllister’s argument that stood out to me was his discussion of creativity as something subjective and difficult to quantify. Humans are not purely logical, so design cannot function like a mathematical equation with one correct answer. I saw this idea reflected in my own experience watching the documentary about Nam June Paik in my Interactive Art course. Paik was known for creating highly avant-garde artwork that used chaotic visuals, experimental sound design, and particularly unconventional uses of television screens, which initially felt confusing and disorienting to audiences. At the time, many people disliked or misunderstood his work because it challenged traditional ideas of art and media. If his art had been judged solely through research or audience approval, it may never have been considered valuable. Instead, Paik became influential because his work relied on intuition, experimentation, and creative risk-taking. This supports McAllister’s idea that innovation often comes from breaking away from predictable, research-driven solutions.
At the same time, I do think research is an important part of the design process and should inform design decisions. In my Web and Mobile design course, we discussed concepts such as usability, accessibility, credibility, desirability, and findability. These principles are important because they help designers understand how users interact with a product or experience. Especially in User Experience (UX) design, research can reveal accessibility issues or confusing navigation that designers may not notice on their own. Research allows designers to create for the larger community and population.
Overall, I think McAllister has a point, but I also think the strongest design comes from balancing research with creativity. Research should guide design decisions, but it should not completely control them. Good design is not created solely through data or solely through artistic intuition. Instead, it comes from combining evidence-based thinking with experimentation, emotion, and personal creative judgment.
Key words: Research, Design, User Experience, Nam June Paik, Scientific, Scientism



